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Since April 2020
Instructor since April 2020
Translated by GoogleSee original
Learn Algorithms and Computer Programming
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From 60 € /h
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The term computing is a neologism proposed in 1962 by Philippe Dreyfus to characterize the automatic processing of information. So, IT deals with two complementary aspects: the immaterial programs (software, software) which describe a processing to be carried out and the machines (hardware, hardware) which execute this processing.

The objective of this course is to teach you to design an ordered sequence of instructions which indicates the procedure to follow for
to solve a series of equivalent problems, as well as to characterize their validity, their robustness, their reusability, their complexity or their efficiency in a programming language understandable by the computer.

As Abelson et al. said, each computer program is a model, forged by the mind, of a real or imaginary process. These processes, which arise from human experience and thought, are innumerable and complex in their details. At any time, they can only be partially understood. They are rarely modeled in a satisfactory way in our computer programs. Although our programs are sets
symbols carefully carved, mosaics of intertwined functions, they never stop evolving. We modify them as our perception of the model deepens, expands and generalizes, until reaching a metastable equilibrium at the borders of another possible modeling of the problem. The joyful intoxication that accompanies computer programming comes from the continual back and forth between the human mind and the computer, the mechanisms expressed by programs and the explosion of new visions that they bring. If art translates our dreams, the computer realizes them in the form of programs.
Extra information
Have a computer and basic knowledge of information representation
Location
location type icon
Online from France
About Me
I am a doctoral researcher at the University of Artois, EA 3926, F-62400 Bethune, France. Holder of a Master 2 Basic Computer Science, Computer Mathematics License, Baccalaureate Series C Mathematics and Physical Sciences.

My constructivism and socio-constructivist methodology consists in supporting the student towards knowledge, taking into account the situation of the student and his global environment which necessarily impacts on the approach and on the capacities of the learner. Personalized demonstration of the answer according to the difficulty identified in the student from the question asked.
Education
Master 2 Basic Computer Science in 2017, Bachelor's Degree in Computer Mathematics in 2013, Baccalaureate Series C Mathematics and Physical Sciences in 2010 at the University of Dschang
Experience / Qualifications
I am a Researcher, Temporary Teacher, Computer Monitor, Webmaster and Full-stack developer.

Programming languages: Android, Java, J2ee, JSP, Shell, C / C ++, C #, Windev, CTL, HTML, jQuery, JavaScript, Ajax, CMS (Joomla, Wordpress), PHP, CSS, VBS, ERP, VoIP, Python
Age
Children (7-12 years old)
Teenagers (13-17 years old)
Adults (18-64 years old)
Seniors (65+ years old)
Student level
Beginner
Intermediate
Advanced
Duration
60 minutes
The class is taught in
French
English
Availability of a typical week
(GMT -04:00)
New York
at teacher icon
Online via webcam
Mon
Tue
Wed
Thu
Fri
Sat
Sun
00-04
04-08
08-12
12-16
16-20
20-24
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doctoral student in engineering sciences provides support courses in analog and digital electronics at any DEUG level and engineering schools. having scientific and technical knowledge, three years of experience in the field of teaching, pedagogy and a sense of listening and analysis, I am able to help pupils and students and train them in the chapters of which they are having difficulty. for more info please contact me
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• Underfitting, overfitting, bias–variance trade-off, class imbalance, feature engineering, feature selection, scaling, and regularization

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• Multilayer perceptrons, convolutional neural networks, recurrent neural networks, and Transformer foundations
• TensorFlow, Keras, or PyTorch depending on the learner’s project and working environment

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• Natural language processing, text classification, embeddings, sentiment analysis, and foundations of language models
• Computer vision, image classification, fundamental principles of object detection, and image preprocessing
• Recommendation systems, forecasting, anomaly detection, intelligent automation, and decision-support applications

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• Transformer architecture, tokens, embeddings, attention mechanisms, prompt engineering, Retrieval-Augmented Generation (RAG), and model evaluation
• Use of artificial-intelligence APIs, vector databases, document-retrieval systems, and structured AI-enabled workflows when relevant
• Reliability, hallucinations, bias, privacy, responsible use, and appropriate human validation

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Similar classes
arrow icon previousarrow icon next
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Most kids think coding is for "smart kids" or "future programmers."
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In this class, we skip the theory. Your child creates real things.

What they'll do:
✓ Build real projects in Scratch: a working game, an interactive animation, a story they coded
✓ Program virtual robots: solve real-world challenges (navigate a maze, automate a task, build a system)
✓ Create in Minecraft Education: design worlds, automate constructions, solve logic problems
✓ Experiment with different languages: not just learn "the right way," but understand that there are many ways to think about a problem
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✓ Develop logical thinking: not just for coding, but for anything: solving math problems, science challenges, real-world situations


Why this is different:
We don't teach syntax. We teach how programmers think.
Most children's coding courses say "here's the code, copy it." We teach "what problem are we trying to solve? How could we break it into steps? What options do we have?"
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Hello,

My name is Hassane, and I've been passionate about computers for over 20 years. With two decades of teaching experience, I've had the privilege of supporting learners of all ages and levels in developing their computer skills and achieving their professional and personal goals.

Computer science is an essential skill today, opening the door to countless opportunities. Whether you want to learn programming, website design, data analysis, or complex problem-solving, I'm here to guide you every step of the way.

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Programming: learn to code efficiently in different languages (C#, Python, VBA).
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Databases: understanding, managing and analyzing data, UML, MERISE.
Project management: Ms-Project, Agil, Scrum, Kanban

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I adopt a dynamic and interactive approach to ensure a rich and enjoyable learning experience:

Interactive courses: clear explanations adapted to your pace.
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Collaborative projects: developing real solutions as a team.
Personalized monitoring: answer your questions and support your progress.
Why choose me?
20 years of experience in computer teaching.
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Personalized support to help you achieve your goals.
A passion for passing on skills that make a difference.
Whether you are a student, a professional looking to retrain, or simply curious, my courses will provide you with the tools you need to succeed in this rapidly evolving field.

Join me today!
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Experienced computer teacher and trainer
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verified badge
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verified badge
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• Characters that don't stay still: in Scratch (or similar) we program an NPC that reacts to the player (follow, flee, change mood, choose a dialogue).
• Pieces of the world: how to sketch textures, backgrounds or a backstory with generative tools and what is okay to use or not (rights, copying style from a famous game, etc.).
• Branching story: a simple decision tree so the game changes depending on the player's choices.

Each session looks for something that can be taught at home: a character that reacts, a minimal map, a dialogue with two endings.

Rhythm
If it's engaging, a block of 6–8 sessions is enough for a mini-game or a playable scene. Sessions are 60 minutes long.

Recommended age: 10–16 years. If they are younger but already comfortable with Scratch, they may also be a good fit.
verified badge
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I start by understanding exactly where you are — whether that's "I've never coded before" or "I'm stuck on a specific assignment." Then I build lessons around small, practical examples you can actually run and modify yourself. I'm patient with errors (everyone gets them), and I make sure you understand the why behind the code, not just how to copy it. For university students, I can also help with debugging, code reviews, and explaining tricky concepts in plain English.
If you or your child is preparing for exams, working on coursework, or just wants to finally feel comfortable with coding, I'd love to help.
verified badge
A- TOPICS YOU CAN EXPLORE AND MASTER:
1- PYTHON FOUNDATIONS
• Variables, data types, operators, conditional structures, loops, functions, modules, files, exceptions, and object-oriented programming
• Lists, tuples, dictionaries, sets, comprehensions, debugging, and writing clear, reusable, well-structured code
• Jupyter Notebook, Anaconda, Visual Studio Code, virtual environments, and package management

2 — PROGRAMMING, ALGORITHMS, AND COMPUTER SCIENCE FOUNDATIONS
• Algorithmic thinking, problem decomposition, pseudocode, flowcharts, procedural programming, object-oriented programming, recursion, and modular program design
• Fundamental data structures including arrays, lists, stacks, queues, dictionaries/hash tables, sets, trees, graphs, and their appropriate use
• Searching, sorting, traversal, algorithm efficiency, computational complexity, Big-O notation, debugging, testing, code organization, and problem-solving strategies
• Practical programming exercises ranging from beginner problems to university-level algorithmic and computational challenges

3- DATA PREPARATION AND EXPLORATION
• NumPy and pandas for importing, cleaning, transforming, filtering, grouping, reshaping, and merging data
• Missing values, duplicates, outliers, inconsistent formats, data leakage, and data-quality validation
• Exploratory data analysis using descriptive statistics, Matplotlib, Seaborn, and graphical interpretation

4- MATHEMATICAL FOUNDATIONS
• Linear algebra, vectors, matrices, derivatives, optimization, probability, and statistics
• Loss functions, gradients, distance measures, regularization, likelihood, and model complexity
• Mathematical concepts are explained according to the learner’s level and the requirements of the selected algorithms

5- SUPERVISED MACHINE LEARNING
• Linear and polynomial regression, logistic regression, and regularized models
• k-nearest neighbours, decision trees, random forests, gradient boosting, support vector machines, and Naive Bayes classifiers
• Classification, regression, model assumptions, decision boundaries, feature importance, and interpretation of results

6- UNSUPERVISED LEARNING
• Clustering using k-means, hierarchical clustering, and density-based methods
• Principal component analysis, dimensionality reduction, anomaly detection, and pattern or structure discovery
• Method selection, evaluation of data structure, and interpretation of results without predefined labels

7- MODEL EVALUATION AND IMPROVEMENT
• Training, validation, and test sets; cross-validation; hyperparameter optimization
• Accuracy, precision, recall, specificity, F1 score, ROC–AUC, confusion matrices, MAE, MSE, RMSE, and R2
• Underfitting, overfitting, bias–variance trade-off, class imbalance, feature engineering, feature selection, scaling, and regularization

8- DEEP LEARNING
• Neural-network foundations, activation functions, forward propagation, backpropagation, and gradient descent
• Multilayer perceptrons, convolutional neural networks, recurrent neural networks, and Transformer foundations
• TensorFlow, Keras, or PyTorch depending on the learner’s project and working environment

9- ARTIFICIAL INTELLIGENCE APPLICATIONS
• Natural language processing, text classification, embeddings, sentiment analysis, and foundations of language models
• Computer vision, image classification, fundamental principles of object detection, and image preprocessing
• Recommendation systems, forecasting, anomaly detection, intelligent automation, and decision-support applications

10- GENERATIVE AI AND LARGE LANGUAGE MODELS
• Transformer architecture, tokens, embeddings, attention mechanisms, prompt engineering, Retrieval-Augmented Generation (RAG), and model evaluation
• Use of artificial-intelligence APIs, vector databases, document-retrieval systems, and structured AI-enabled workflows when relevant
• Reliability, hallucinations, bias, privacy, responsible use, and appropriate human validation

11- TOOLS AND LIBRARIES
• Python, NumPy, pandas, Matplotlib, Seaborn, scikit-learn, SciPy, Statsmodels, TensorFlow, Keras, and PyTorch
• Jupyter Notebook, Anaconda, Visual Studio Code, Git, GitHub, SQL, Excel, and Power BI when useful to the project
• Additional libraries may be introduced depending on the selected specialization and dataset

12- PROJECTS, RESEARCH, AND INTERVIEW PREPARATION
• Complete projects covering data preparation, model development, evaluation, interpretation, and presentation of results
• University assignments, dissertations, theses, research projects, portfolio projects, technical interviews, and professional applications
• Code review, debugging, documentation, reproducibility, model comparison, and communication of results

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B- PERSONALIZED TUTORING: LEARNING HOW TO REASON
Machine learning and artificial intelligence become much more accessible when mathematics, algorithms, Python code, data, and real-world applications are clearly connected.

My lessons help you move beyond simply copying code or using models as “black boxes.” You will learn how to define the problem correctly, prepare the data, select an appropriate algorithm, understand how it works, train and evaluate the model, diagnose errors, improve performance, and interpret results rigorously and responsibly.

Each lesson is personalized according to your current level, mathematical background, programming experience, dataset, university work, research project, interview preparation, or professional objective. We begin by identifying your existing knowledge, software environment, expected outcomes, and main conceptual or technical difficulties. We then establish a structured learning plan.

The first lesson combines a discussion of your background, objectives, and tutoring needs; an initial assessment of your current knowledge; personalized planning and organization of future sessions; and a short trial lesson to determine the most effective learning approach.

A typical session may include conceptual explanation, development of mathematical intuition, live coding, guided implementation, model evaluation, technical problem solving, and a concise summary of the next steps.

You may work with your own dataset, university assignment, research project, or professional problem, provided that confidential information is handled appropriately. I can also provide structured examples and datasets suited to your level.

My goal is not simply to help you run an algorithm. It is to help you understand why it is appropriate, how it learns from data, how to evaluate it correctly, why it may fail, and how to build a reliable, interpretable, and scientifically rigorous solution.
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This hands-on training pathway is designed to help students kickstart any project, specifically tailored for OT labs and industrial applications. Starting from absolute scratch, students will build a strong foundation in Python programming through practical, industry-relevant concepts.

Curriculum Outline: |
01 - Python Environment Setup & Basics |
02 - Python Variables, Numbers, Bytes & Hex |
03 - Control Flow Logic Functions |
04 - Data Structures (Lists, Tuples, Dictionaries & Sets) |
05 - String Formatting, Comprehensions & Exception Handling |
06 - File IO, Pathlib & Context Managers |
07 - Object-Oriented Programming (Classes & OOP) |
08 - Standard Library, Modules & Networking Basics |

Assessment & Evaluation:
Students will take a mini-test after the completion of each module. Additionally, an Audit & Performance Evaluation report will be sent following the tests.
Duration:
5 days to 15 days (depending on the pace of the cohort)
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I'm a working MEP engineer, currently building Python automation for Revit workflows daily - plan checks, model coordination, and repetitive drafting tasks. I teach other engineers, architects, and BIM professionals how to do the same, using pyRevit and real project workflows, not toy examples.

Topics include:
pyRevit fundamentals and setup
Automating repetitive Revit tasks (model checks, plan generation, data extraction)
Writing custom scripts for your firm's specific workflows
Applying Python automation to real MEP/BIM projects
Good-fit Instructor Guarantee
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Contact Hugues Marie