facebook
favorite button
member since icon
Since October 2022
Instructor since October 2022
Photoshop for beginners - Designers and Photographers
course price icon
From 25.59 $ /h
arrow icon
Photoshop is a powerful app for designers & photographers. As a designer, you'll need to be able to sort through the many complex features that will help make your photos or render images better. I've designed this course as a practical guide to Photoshop that's specifically made for beginners.
You'll learn how to make selections, create masks, retouch portraits and use techniques to not only improve designs or photographs but to turn them into entirely new images.
Extra information
Bring your own laptop with the software already installed.
Location
location type icon
Online from Netherlands
Age
Children (7-12 years old)
Teenagers (13-17 years old)
Adults (18-64 years old)
Seniors (65+ years old)
Student level
Beginner
Duration
45 minutes
60 minutes
The class is taught in
English
Availability of a typical week
(GMT -05:00)
New York
at teacher icon
Online via webcam
Mon
Tue
Wed
Thu
Fri
Sat
Sun
00-04
04-08
08-12
12-16
16-20
20-24
Similar classes
arrow icon previousarrow icon next
verified badge
Lara
Would you like to be able to illustrate the worlds and stories you imagine?

Do you want to learn how to create characters for a video game, animation, children's story, comic or in any format? Or would you like to be able to draw your favorite characters?

If you have those concerns, I would love to help you.

I like to focus the classes in such a way that the current drawing level of the student is not what is important. The room for improvement will always evolve. I like to take my classes towards character design, towards general things like the psychology of color and shapes, since they are assimilable and highly useful concepts, independent of the level of drawing. For this reason, my classes are aimed at all ages and drawing levels.

I also try to focus them on the preferences and tastes of each student, showing them that everything they like, they like for a reason, that nothing is left to chance and that they can also understand how to make their drawings reflect what they want to convey. Even to create your portfolios or visual information for your own project or story.

I give private classes with students from different parts of the world, so many of my classes I have been able to do in both English and French.

I studied 2D animation in France, and thanks to this training, my work has been nourished by dynamism, storytelling, expressiveness, typical of this medium, as well as the sensitivity for color and shapes that I usually use to infuse a unique style both to my original designs as well as my fanarts.
verified badge
Anita
The program is designed for students interested in concept art, illustration, visual storytelling, and portfolio preparation for art schools, animation/game-related programs, or independent artistic development. It follows a mentorship-based approach, combining artistic foundations, conceptual thinking, and portfolio strategy, adapted to everyone's style, vision and long-term goals.

What's in it?

PART I

1. Artistic & visual language

• Traditional drawing & illustration techniques
• Shape & form study
• Light, color & values
• Composition & visual storytelling

2. World-building & visual thinking

• Environment design (natural & built spaces)
• Props, objects, and visual detail
• Character concepts (anatomy basics, silhouettes, expression)
• Style exploration (realistic, stylized, symbolic, experimental)
• References vs originality: how to build from research without imitation

3. Cognitive & creative process

• Artistic thinking & workflow
• From idea to image
• Documentation & reference gathering
• Moodboards & visual research
• Iteration, selection, refinement
• Knowing when a piece is finished

4. Digital foundations (optional / hybrid)

• Transition from traditional to digital
• 2D digital tools & workflows
• Layer logic, brushes, textures
• Digital painting fundamentals
• Presentation-ready images
• Case studies from professional concept artists & illustrators

This section is optional and may be skipped for students with prior digital experience. In such cases, the focus will be on refining and strengthening what has already been acquired.

IMPORTANT!

All sections in Part I (artistic practice, visual language, world-building, technical and digital foundations) are approached according to the student’s existing level, from beginner to advanced. If foundational skills are already present, these areas will not be repeated mechanically; instead, the focus will shift toward portfolio development, conceptual depth, and refinement of existing work.

PART II

Portfolio development & mentorship

1. Portfolio building

• Defining the student’s artistic direction
• Selecting and developing strong themes
• Creating cohesive series, not isolated images
• Aligning personal style with academic or professional expectations
• Consistent review, feedback, and refinement

2. Application-specific support (where applicable)

• Portfolio selection & sequencing
• Artist statements or motivation letters (with visuals)
• Adapting work to specific institutions or programs
• Understanding evaluation criteria
message icon
Contact Suhasini S
repeat students icon
1st lesson is backed
by our
Good-fit Instructor Guarantee
Similar classes
arrow icon previousarrow icon next
verified badge
Lara
Would you like to be able to illustrate the worlds and stories you imagine?

Do you want to learn how to create characters for a video game, animation, children's story, comic or in any format? Or would you like to be able to draw your favorite characters?

If you have those concerns, I would love to help you.

I like to focus the classes in such a way that the current drawing level of the student is not what is important. The room for improvement will always evolve. I like to take my classes towards character design, towards general things like the psychology of color and shapes, since they are assimilable and highly useful concepts, independent of the level of drawing. For this reason, my classes are aimed at all ages and drawing levels.

I also try to focus them on the preferences and tastes of each student, showing them that everything they like, they like for a reason, that nothing is left to chance and that they can also understand how to make their drawings reflect what they want to convey. Even to create your portfolios or visual information for your own project or story.

I give private classes with students from different parts of the world, so many of my classes I have been able to do in both English and French.

I studied 2D animation in France, and thanks to this training, my work has been nourished by dynamism, storytelling, expressiveness, typical of this medium, as well as the sensitivity for color and shapes that I usually use to infuse a unique style both to my original designs as well as my fanarts.
verified badge
Anita
The program is designed for students interested in concept art, illustration, visual storytelling, and portfolio preparation for art schools, animation/game-related programs, or independent artistic development. It follows a mentorship-based approach, combining artistic foundations, conceptual thinking, and portfolio strategy, adapted to everyone's style, vision and long-term goals.

What's in it?

PART I

1. Artistic & visual language

• Traditional drawing & illustration techniques
• Shape & form study
• Light, color & values
• Composition & visual storytelling

2. World-building & visual thinking

• Environment design (natural & built spaces)
• Props, objects, and visual detail
• Character concepts (anatomy basics, silhouettes, expression)
• Style exploration (realistic, stylized, symbolic, experimental)
• References vs originality: how to build from research without imitation

3. Cognitive & creative process

• Artistic thinking & workflow
• From idea to image
• Documentation & reference gathering
• Moodboards & visual research
• Iteration, selection, refinement
• Knowing when a piece is finished

4. Digital foundations (optional / hybrid)

• Transition from traditional to digital
• 2D digital tools & workflows
• Layer logic, brushes, textures
• Digital painting fundamentals
• Presentation-ready images
• Case studies from professional concept artists & illustrators

This section is optional and may be skipped for students with prior digital experience. In such cases, the focus will be on refining and strengthening what has already been acquired.

IMPORTANT!

All sections in Part I (artistic practice, visual language, world-building, technical and digital foundations) are approached according to the student’s existing level, from beginner to advanced. If foundational skills are already present, these areas will not be repeated mechanically; instead, the focus will shift toward portfolio development, conceptual depth, and refinement of existing work.

PART II

Portfolio development & mentorship

1. Portfolio building

• Defining the student’s artistic direction
• Selecting and developing strong themes
• Creating cohesive series, not isolated images
• Aligning personal style with academic or professional expectations
• Consistent review, feedback, and refinement

2. Application-specific support (where applicable)

• Portfolio selection & sequencing
• Artist statements or motivation letters (with visuals)
• Adapting work to specific institutions or programs
• Understanding evaluation criteria
Good-fit Instructor Guarantee
favorite button
message icon
Contact Suhasini S