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Blender and the creation of 3D animations: 2 The basics of modeling
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Blender is more than just a simple animation software, since it was designed to cover all aspects of animated film making by integrating asset and character modeling, animation, lighting, special effects, compositing and video editing. Hesitant? You can also read the details of these courses and ask your questions during one of the 2 hours per week accessible at the minimum price of Apprentus - See the course "Blender and 3D animation production: Discovery"
This specific course focuses on the basics of modeling. Box modeling, sculpt, hard surface, according to your interests, whether for the realization of assets or characters. At least a 90-minute summary on the subject, or a more complete training based on a project to be defined with you.
This course is associated with a common reference site accessible between courses, including content, shortcuts used, tutorials and additional exercises.
Tags: Blender - 3D Animation - Blender - 3D Animation - Blender - 3D Animation - Blender - 3D Animation
This specific course focuses on the basics of modeling. Box modeling, sculpt, hard surface, according to your interests, whether for the realization of assets or characters. At least a 90-minute summary on the subject, or a more complete training based on a project to be defined with you.
This course is associated with a common reference site accessible between courses, including content, shortcuts used, tutorials and additional exercises.
Tags: Blender - 3D Animation - Blender - 3D Animation - Blender - 3D Animation - Blender - 3D Animation
Extra information
Blender is OPEN SOURCE, and therefore FREE.
You must therefore only have a recent computer and know how to use it (basic knowledge of the OS: Windows, Mac or Linux).
You must therefore only have a recent computer and know how to use it (basic knowledge of the OS: Windows, Mac or Linux).
Location
Online from Belgium
About Me
A computer graphics professional for almost 30 years, I discovered the delights of 3D animation in the early 2000s. I had the opportunity to work in the studio on the production of a feature film (Glenn the Flying Robot (Biff 2010, Marc Goldstein, Osiris Entertainment)) and several short films (including: Control, E. Somkiat, Anima 2012).
I have also used these skills in the field of marketing and communication (Vesuvius / METEC 2015 / 2019 / 2023) for many years. I currently teach Blender in 3D animation at EPSE Enghien (Bachelor's degree in Computer Graphics).
Along a marked path, I propose to make available to graphic creators an extremely powerful open source tool, which puts within reach of the individual an art previously reserved for a large and experienced team.
I have also used these skills in the field of marketing and communication (Vesuvius / METEC 2015 / 2019 / 2023) for many years. I currently teach Blender in 3D animation at EPSE Enghien (Bachelor's degree in Computer Graphics).
Along a marked path, I propose to make available to graphic creators an extremely powerful open source tool, which puts within reach of the individual an art previously reserved for a large and experienced team.
Education
Collège Saint Paul Godinne (Math/Sciences) (1983/1987)
Saint-Luc Brussels 1987-1990 (School of Graphic Arts)
Computer graphics technician (Hankar Institute, Brussels, 2013)
Saint-Luc Brussels 1987-1990 (School of Graphic Arts)
Computer graphics technician (Hankar Institute, Brussels, 2013)
Experience / Qualifications
Freelance Graphic Designer / SME Manager
Lead Animator (RealReality Studio 2007-2012)
Hankar Institute (3D Animation Professor / Bachelor's Degree in Computer Graphics / 2011-2014)
3D designer (VESUVIUS SA, 2014 - 2020)
3D motion designer (Associated productions 2020 - present)
EPSE (3D Animation Professor / Bachelor's Degree in Computer Graphics / 2021 - present)
Lead Animator (RealReality Studio 2007-2012)
Hankar Institute (3D Animation Professor / Bachelor's Degree in Computer Graphics / 2011-2014)
3D designer (VESUVIUS SA, 2014 - 2020)
3D motion designer (Associated productions 2020 - present)
EPSE (3D Animation Professor / Bachelor's Degree in Computer Graphics / 2021 - present)
Age
Children (7-12 years old)
Teenagers (13-17 years old)
Adults (18-64 years old)
Seniors (65+ years old)
Student level
Beginner
Intermediate
Advanced
Duration
90 minutes
The class is taught in
English
French
Skills
Availability of a typical week
(GMT -04:00)
New York
Mon
Tue
Wed
Thu
Fri
Sat
Sun
00-04
04-08
08-12
12-16
16-20
20-24
Launch courses : one-hour session at the Apprentus lowerprice on Monday and Thursday to discover the content of the courses "Blender and 3D animation production".
Blender is more than just a simple animation software, since it was designed to cover all aspects of animated film making by integrating asset and character modeling, animation, lighting, special effects, compositing and video editing.
Would you like to address one of these topics, or work on a personal project?
It’s an opportunity to ask all your questions.
Tags: Blender - 3D Animation - Blender - 3D Animation - Blender - 3D Animation - Blender - 3D Animation
Blender is more than just a simple animation software, since it was designed to cover all aspects of animated film making by integrating asset and character modeling, animation, lighting, special effects, compositing and video editing.
Would you like to address one of these topics, or work on a personal project?
It’s an opportunity to ask all your questions.
Tags: Blender - 3D Animation - Blender - 3D Animation - Blender - 3D Animation - Blender - 3D Animation
Blender is more than just animation software; it was designed to cover all aspects of animated filmmaking, integrating asset and character modeling, animation, lighting, special effects, compositing, and video editing. Still unsure? You can also learn more about these courses and ask your questions during one of the two weekly sessions available at the Apprentus minimum price – see the course "Blender and 3D Animation Creation: An Introduction."
This course will present in detail all the tools for building a rig - bones, constraints and drivers.
We will also see how to manipulate a humanoid rig in order to animate a character.
Through simple objects, we will learn to edit in motion using keys and to control its evolution in space.
This course is associated with a common reference site accessible between courses, containing the content, shortcuts used, tutorials and additional exercises.
Tags: Blender - 3D Animation - Blender - 3D Animation - Blender - 3D Animation - Blender - 3D Animation
This course will present in detail all the tools for building a rig - bones, constraints and drivers.
We will also see how to manipulate a humanoid rig in order to animate a character.
Through simple objects, we will learn to edit in motion using keys and to control its evolution in space.
This course is associated with a common reference site accessible between courses, containing the content, shortcuts used, tutorials and additional exercises.
Tags: Blender - 3D Animation - Blender - 3D Animation - Blender - 3D Animation - Blender - 3D Animation
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