Ilias
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from35.00EUR/ h

Create fun games and interactive programs in Python (children and teenagers)

Python is easier to learn and understand than other programming languages. Its instructions are simple and easily readable with a clean syntax which doesn't really involve complex coding. However simple and easy to learn, Python can be used to create the highly interactive programs.

This course aims to engage learners with little or even no previous programming experience. The programme for beginners starts with an introduction to the basic fundamentals of Python (expressions, conditionals, and functions). Then, as the course progresses, learners will be able to combine Python commands and modules like Pygame, Matplotlib, Numpy and Tkinter to implement their ideas and develop skills like computational thinking, creativity and problem solving.

The content and pace of the course is adapted to the age and needs of the learners.

Extra information

Learners will need a laptop to practise with exercises and create their own programs.

Location

Online via webcam
At student's location: Around Ixelles-Elsene, Belgium

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General info

Age:
Children (7-12 years old)
Teenagers (13-17 years old)
Student level:
Beginner
Intermediate
Advanced
Duration:
45 minutes
60 minutes
90 minutes
The class is taught in:English, Greek

About Me

As a teacher specialized in programming and ICT, I provide material and resources for the development of analytical, critical, and computational thinking, while also encouraging my students to be creative. I design activities for the cultivation of interpersonal and social skills and a team-working ethos, which are essential for establishing a culture of mutual respect and cooperation. Furthermore, I aim to develop and foster a secure IT environment and an e-safe culture.

I have designed and implemented programming courses not only for young but also adult learners. Some of those courses do not require prior programming experience while some others are more advanced so that learners can choose the one best suited to their needs.

Since 2014, I have also been authorized to teach Maths in light of my mathematical background from my university studies. Therefore, in addition to my computer programming courses, I offer primary and secondary maths lessons.

Education

- MSc in Communication and Radio Engineering, University of London, King’s College London, UK 1999-2000.
- BSc in Computer Science and teaching qualification, University of Crete, Greece 1994-1998.

Experience / Qualifications

Work Experience:

2021: Private tutor in ICT, Computing, and Maths
2004 - 2020: Teacher of ICT & Computing (Maths since 2014)
2003 - 2004: Network Provisioning Engineer, Panafon-Vodafone, Greece
2001 - 2003: Military service (IT department)
2000 - 2001: Vocational Training Instructor (SQL, Access, Sybase Central)
1998 - 1999: Teacher of ICT & Computing

Certificates:
- Parents and Teachers: Building Bridges, Euro mind, Seville, Spain 2018
- Future Learning with iPads and tablets, Atempo, Graz, Austria 2016
- Soft Skills for teachers, ITC International, Paris, France 2014
- Play to learn, interacting in Madrid Teaching and Learning strategies combining games and Technology in the classroom Interacting, Madrid, Spain 2013
- Qualified Teacher Status (QTS) for schools in the UK
- Effective Use of Modern Technology And Games In Classrooms, Istanbul, Turkey 2012
- Encouraging Creative Thinking, ITC International, Prague, Czech Republic 2011
- Pedagogical use of Internet and Multimedia Tools, Rome, Italy 2009
- Handling Discipline problems with Effective Classroom, Management
Pedagogical Institute, Teacher Training and Evaluation Department, Kalamata, Greece
- Comenius Multimedia Projects and Communication Technologies, Centro del Profesorado de Palma, Palma de Mallorca, Spain

Reviews (2)

Excellent teacher!
Fantastic! Ilias really prepared well and took the time to understand what my son needed. He was very positive and encouraging and we look forward to the next lesson!
Are you dreaming of creating your own games, animations or interactive stories? This course aims to enagage learners regardless of their programming experience. The course for beginners starts with a description of the interface and how you can import or create various backgrounds or objects. An introduction to basic command blocks follows, and as the course progresses, learners are given many opportunities to be creative, practise analytical and critical thinking, and combine various command blocks to add functionality to their programs. The course also aims to foster effective communication, as learners have the opportunity to share their creations on Scratch community, receive feedback and exchange ideas with other members. This course is suitable for children and teenagers.
Python is easier to learn and understand than other programming languages. Its instructions are simple and easily readable with a clean syntax which doesn't really involve complex coding. However simple and easy to learn, Python can be used to create the highly interactive programs. This course aims to engage learners with little or even no previous programming experience. The programme for beginners starts with an introduction to the basic fundamentals of Python (expressions, conditionals, and functions). Then, as the course progresses, learners will be able to combine Python commands and modules like Pygame, Matplotlib, Numpy and Tkinter to implement their ideas and develop skills like computational thinking, creativity and problem solving. The content and pace of the course is adapted to the age and needs of the learners.
Python is a programming language with a simple syntax, similar to the English language. It allows developers to write programs with fewer lines than some other programming languages. It can be used in many areas such as web development, mathematics, science, education and general purpose software development. This course aims to demonstrate how Python can be used to create solutions to real-life problems or programs that can be used to faciltate tasks performed at school, in a workplace or at home. It aims to engage not only learners with advanced programming experience but also those who have little or not any experience at all. Creative and critical thinking are continuously encouraged during the lessons. Relevant topics: - Input/Output - Data types and variables - Operators - Lists,tuples, sets - If / else - Loops - Functions - Lambda - Classes/Objects - Inheritance - Iterators - Scope - File handling - Modules - NumPy - Python Maplotlib - Python SciPy The content and pace of the course is adapted to the age and needs of the learners. Younger learners may prefer to start with my course entitled “Create fun games and interactive programs in Python”.
Python is a programming language with a simple syntax, similar to the English language. It allows developers to write programs with fewer lines than some other programming languages. It can be used in many areas such as web development, mathematics, science, education and general purpose software development. This course aims to demonstrate how Python can be used to create solutions to real-life problems or programs that can be used to faciltate tasks performed at school, in a workplace or at home. It aims to engage not only learners with advanced programming experience but also those who have little or not any experience at all. Creative and critical thinking are continuously encouraged during the lessons. Relevant topics: - Input/Output - Data types and variables - Operators - Lists,tuples, sets - If / else - Loops - Functions - Lambda - Classes/Objects - Inheritance - Iterators - Scope - File handling - Modules - NumPy - Python Maplotlib - Python SciPy The content and pace of the course is adapted to the age and needs of the learners. Younger learners may prefer to start with my course entitled “Create fun games and interactive programs in Python”.
Are you dreaming of creating your own games, animations or interactive stories? This course aims to enagage learners regardless of their programming experience. The course for beginners starts with a description of the interface and how you can import or create various backgrounds or objects. An introduction to basic command blocks follows, and as the course progresses, learners are given many opportunities to be creative, practise analytical and critical thinking, and combine various command blocks to add functionality to their programs. The course also aims to foster effective communication, as learners have the opportunity to share their creations on Scratch community, receive feedback and exchange ideas with other members. This course is intended for teachers who want to use Scratch in the classroom.
This course aims to engage learners with little or no programming experience to create Java programs. Participants are introduced to object-oriented programming concepts, terminology and syntax, and the steps required to create basic Java programs using the Alice and Eclipse interactive development environments. Hand-on practice enables learners to experience the power of computer programming. The Java™ programming language can be challenging for computer programmers with limited or no experience in object-oriented programming. To provide an easy introduction to Java, Alice is explored first in this course, so that fundamental principles and skills are established using 3D animations in a fun, visually rich environment. When learners become familiar with the concepts of object-oriented programming, they can proceed with the Eclipse integrated development environment (IDE), which is widely used in computer programming. It contains a basic workspace and an extendable plug-in system for customising the environment. The content and pace of the course is adapted to the age and needs of the learners.
This course aims to engage learners with little or no programming experience to create Java programs. Participants are introduced to object-oriented programming concepts, terminology and syntax, and the steps required to create basic Java programs using the Alice and Eclipse interactive development environments. Hand-on practice enables learners to experience the power of computer programming. The Java™ programming language can be challenging for computer programmers with limited or no experience in object-oriented programming. To provide an easy introduction to Java, Alice is explored first in this course, so that fundamental principles and skills are established using 3D animations in a fun, visually rich environment. When learners become familiar with the concepts of object-oriented programming, they can proceed with the Eclipse integrated development environment (IDE), which is widely used in computer programming. It contains a basic workspace and an extendable plug-in system for customising the environment. The content and pace of the course is adapted to the age and needs of the learners.
MIT App Inventor is a visual programming environment that enables everyone to build apps for smartphones and tablets. The course for beginners does not require any previous programming experience. It starts with an introduction to the App Inventor interface. Then, after Event-Driven Programming is explained, learners will discover the available command blocks which they will have to combine to make their own apps. During this course, learners will have the opportunity to use their imagination and practise analytical and critical thinking to create their own apps such as animations, games, quizzes, tourist guides or drawing apps. This course also aims to engage intermediate or even advanced App Inventor programmers who can build on their previous experience to create more sophisticated apps. The content and pace of the course is adapted to the age and needs of the learners.
MIT App Inventor is a visual programming environment that enables everyone to build apps for smartphones and tablets. The course for beginners does not require any previous programming experience. It starts with an introduction to the App Inventor interface. Then, after Event-Driven Programming is explained, learners will discover the available command blocks which they will have to combine to make their own apps. During this course, learners will have the opportunity to use their imagination and practise analytical and critical thinking to create their own apps such as animations, games, quizzes, tourist guides or drawing apps. This course also aims to engage intermediate or even advanced App Inventor programmers who can build on their previous experience to create more sophisticated apps. The content and pace of the course is adapted to the age and needs of the learners.
Whether you are asked to create a spreadsheet for statistical analysis, a database of customers, or an engaging presentation of a new product, Microsoft Office is usually your choice. Many users know the basics of what Office can do, but being aware of the more advanced capabilities of Office programs gives you many opportunities for impressive results. This course includes one or more of the following modules: - Documents with Word - Spreadsheets with Excel - E-mail with Outlook - Presentations with PowerPoint - Communication with Teams - Databases with Access If learners are advanced or not interested in any of the above modules, I could happily exclude those modules from the course.
Whether you are asked to create a spreadsheet for maths or science assessments, a database of pupils, or an engaging presentation for a school project, Microsoft Office is usually your choice. The more you know about advanced capabilities of Office programs the more impressive your work can be. This course includes one or more of the following modules: - Documents with Word - Spreadsheets with Excel - E-mail with Outlook - Communication with Teams - Presentations with PowerPoint - Databases with Access If learners are advanced or not interested in any of the above modules, I could happily exclude those modules from the course.
As a teaching professional with over 17 years’ experience in primary and secondary schools, I aim for the development of independent learners by focusing on inquiry-based student-centred learning. There is a high degree of differentiation in my lessons and activities in order to best meet the educational needs of diverse learners. As a private tutor, I offer support at primary and secondary school level in ICT, Computing and maths. I design activities for the development of creative, analytical and critical thinking while always taking into account the individual learning needs of every student. My ICT and Computing support focuses in areas such as: - Computer Hardware - Binary systems and hexadecimal - Logic gates and logic circuits - Operating systems - Algorithms and Programming (Eclipse, Alice, Greenfoot, Python, HTML5, App Inventor, Scratch, Scratch Jr, Kodable) - Computer Networks - Computer databases (+ SQL, Access) - Security and ethics - Website development on Wordpress/Joomla - Multimedia editing (GIMP, Audacity, Movie Maker, iMovie) Please do not hesitate to contact me for any further information.

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Availability of a typical week

(GMT -04:00) New York
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from 35€Online via webcam
from 46€At student's home

Good-fit Instructor Guarantee


If you are not satisfied after your first lesson, Apprentus will find you another instructor or will refund your first lesson.

Online reputation

  • Instructor since January 2021
  • Phone number verified
  • Google connected
  • Linkedin connected

Availability of a typical week

(GMT -04:00) New York
MonTueWedThuFriSatSun
0              
1              
2              
3        Thursday at 3:00      
4        Thursday at 4:00      
5        Thursday at 5:00      
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from 35€Online via webcam
from 46€At student's home

Good-fit Instructor Guarantee


If you are not satisfied after your first lesson, Apprentus will find you another instructor or will refund your first lesson.

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