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Since July 2024
Instructor since July 2024
Translated by GoogleSee original
Block programming and 2D video game creation: Scratch
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From 14 Fr /h
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Scratch (6-14 years)
Learn to program with Scratch! Children will discover the fundamentals of programming by creating their own stories, games and animations. Through a visual interface, pictograms and code blocks, they will develop skills in logic, problem solving and creativity. The course is fun and easy to follow, perfect for young programmers who want to make their first 2D games.

All courses are personalized according to the needs of each child. It begins by teaching digital literacy and teaches both safe and online security practices and the use of free artificial intelligence tools.
Extra information
Equipment requirements:
Computer (NOT tablet, NOT smartphone)
Operating system: Windows 10, 11 or Mac version equal to or greater than 10.15 “Catalina” 64-bit. Minimum i5 or equivalent
8GB of RAM memory. Recommended fast hard drive (SSD)
32GB free storage space
Stable Internet connection. Recommended 15MB/s
Mouse (external mouse)
webcam
Headphones and microphone
Location
location type icon
Online from Argentina
About Me
I am an educator passionate about technology and education with experience teaching programming and game design for children and teenagers.

I stand out for my patience, creativity and ability to explain complex concepts in a simple and understandable way. My goal is to inspire my students to explore the world of programming, 3D modeling, and graphic design applied to video games to help them develop skills that will be valuable in their academic and professional future.
Education
National Public English Translator at National University of Cordoba, Application development at CoderHouse, Frontend development at ADA. Baccalaureate completed at Nuestra Señora del Carmen Parish Institute.
Experience / Qualifications
Educator at: Steam School In A Box, Lifecole, Icyra Robotica, Steam Future Academy
Project management and sales strategies: Aysen Espacio, Beer Joint
R&D project management: Steam School In A Box, Lifecole
Age
Preschool children (4-6 years old)
Children (7-12 years old)
Teenagers (13-17 years old)
Adults (18-64 years old)
Student level
Beginner
Intermediate
Advanced
Duration
45 minutes
60 minutes
90 minutes
The class is taught in
Spanish
English
Availability of a typical week
(GMT -05:00)
New York
at teacher icon
Online via webcam
Mon
Tue
Wed
Thu
Fri
Sat
Sun
00-04
04-08
08-12
12-16
16-20
20-24
Roblox (6-14 years)
Create your own video game! Kids will learn how to design and program games using Roblox Studio. With basic concepts of Lua programming and 3D modeling, they will develop their creativity and critical thinking while having fun using Roblox Studio and Roblox Play. We will also use different types of plugins and scripts.

All courses are personalized according to the needs of each child. It begins by teaching digital literacy and teaches both safe and online security practices and the use of free artificial intelligence tools.
Read more
Minecraft (6-16 years)
Minigames in Minecraft! Children will learn to design and modify worlds in Minecraft (Bedrock and JAVA). They will develop skills in basic programming and creative 3D modeling while working on fun, collaborative projects using external applications such as: WorldPainter, AmuletMc, Mcreator, MakeCode, Tynker, NovaSkin, Tinkercad, Blockbench, SpriteCraft, Bridge v2 and much more!
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Understanding what Object-Oriented Programming really is (and when to use it)
Create and manipulate objects in JavaScript in a clean and efficient way
Use ES6 classes, constructors, and methods with confidence
Mastering this, the prototype, and the instantiation logic
Apply encapsulation, inheritance, and polymorphism without confusion
Avoiding common mistakes made by OOP beginners
Structure your JavaScript code like a professional developer

📖 Training Plan – Object-Oriented Programming in JavaScript
1. Introduction to Object-Oriented Programming 🧠
Understanding the concept, objectives and benefits of OOP.
2. Procedural Programming vs. OOP
Why unstructured code quickly becomes unmanageable.
3. Objects in JavaScript
Properties, methods and representation of the real world.
4. The keyword this
Understanding the execution context (often poorly understood).
5. Limitations of simple objects
Why duplicating code is a bad idea.
6. Constructive functions
Create multiple objects from the same model.
7. The keyword new
What it's actually doing under the hood.
8. The prototype
Sharing methods and memory optimization.
9. ES6 Classes
Modern syntax and best practices.
10. The builder
Proper initialization of objects.
11. Data Encapsulation
Protect the internal state of objects.
12. Inheritance between classes
Reusing code intelligently.
13. The keyword super
Communication between parent and child in the classroom.
14. Polymorphism
The same behavior, several forms.
15. Composition vs. Inheritance
Choosing the right architecture.
16. Best practices in OOP
Write readable, scalable, and maintainable code.
17. Common mistakes made by beginners
Pitfalls to absolutely avoid.
18. Guided practical exercise
Creation of a concrete class (product, user, etc.).
19. Assessment Quiz (Multiple Choice Questions)
To validate the actual understanding of the concepts.

🛠️ Teaching method: Understand before writing

This training program is based on a progressive and pragmatic approach:
Clear and illustrated explanations
Concrete examples from real projects
Simple but effective exercises
Constant questioning to avoid rote learning
Adaptation to the learner's level and pace
Here, we don't "recite OOP" — we understand it.

🚀 Learner's result

At the end of the training, you will not only know how to write a JavaScript class.
You will know:

1- Why does it exist?
2- When to use it
3- and when not to use it

You will leave with:
a solid understanding of OOP
a cleaner and more professional code
an ideal foundation for learning React, Node.js or any other modern framework
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Primary School Teacher. I offer personalized guidance in developing lesson plans and learning activities adapted to current educational regulations. During our sessions, you will learn to structure and write a complete lesson plan, including specific competencies, assessment criteria, core knowledge, methodology, addressing diversity, evaluation, and learning situations. My goal is to help you understand each section so you can independently develop a coherent, rigorous, and high-quality lesson plan.

You will learn to design practical, creative proposals, developing the necessary skills to apply them in the classroom or in competitive examination processes.
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A- TOPICS YOU CAN EXPLORE AND MASTER:
1- PYTHON FOUNDATIONS
• Variables, data types, operators, conditional structures, loops, functions, modules, files, exceptions, and object-oriented programming
• Lists, tuples, dictionaries, sets, comprehensions, debugging, and writing clear, reusable, well-structured code
• Jupyter Notebook, Anaconda, Visual Studio Code, virtual environments, and package management

2 — PROGRAMMING, ALGORITHMS, AND COMPUTER SCIENCE FOUNDATIONS
• Algorithmic thinking, problem decomposition, pseudocode, flowcharts, procedural programming, object-oriented programming, recursion, and modular program design
• Fundamental data structures including arrays, lists, stacks, queues, dictionaries/hash tables, sets, trees, graphs, and their appropriate use
• Searching, sorting, traversal, algorithm efficiency, computational complexity, Big-O notation, debugging, testing, code organization, and problem-solving strategies
• Practical programming exercises ranging from beginner problems to university-level algorithmic and computational challenges

3- DATA PREPARATION AND EXPLORATION
• NumPy and pandas for importing, cleaning, transforming, filtering, grouping, reshaping, and merging data
• Missing values, duplicates, outliers, inconsistent formats, data leakage, and data-quality validation
• Exploratory data analysis using descriptive statistics, Matplotlib, Seaborn, and graphical interpretation

4- MATHEMATICAL FOUNDATIONS
• Linear algebra, vectors, matrices, derivatives, optimization, probability, and statistics
• Loss functions, gradients, distance measures, regularization, likelihood, and model complexity
• Mathematical concepts are explained according to the learner’s level and the requirements of the selected algorithms

5- SUPERVISED MACHINE LEARNING
• Linear and polynomial regression, logistic regression, and regularized models
• k-nearest neighbours, decision trees, random forests, gradient boosting, support vector machines, and Naive Bayes classifiers
• Classification, regression, model assumptions, decision boundaries, feature importance, and interpretation of results

6- UNSUPERVISED LEARNING
• Clustering using k-means, hierarchical clustering, and density-based methods
• Principal component analysis, dimensionality reduction, anomaly detection, and pattern or structure discovery
• Method selection, evaluation of data structure, and interpretation of results without predefined labels

7- MODEL EVALUATION AND IMPROVEMENT
• Training, validation, and test sets; cross-validation; hyperparameter optimization
• Accuracy, precision, recall, specificity, F1 score, ROC–AUC, confusion matrices, MAE, MSE, RMSE, and R2
• Underfitting, overfitting, bias–variance trade-off, class imbalance, feature engineering, feature selection, scaling, and regularization

8- DEEP LEARNING
• Neural-network foundations, activation functions, forward propagation, backpropagation, and gradient descent
• Multilayer perceptrons, convolutional neural networks, recurrent neural networks, and Transformer foundations
• TensorFlow, Keras, or PyTorch depending on the learner’s project and working environment

9- ARTIFICIAL INTELLIGENCE APPLICATIONS
• Natural language processing, text classification, embeddings, sentiment analysis, and foundations of language models
• Computer vision, image classification, fundamental principles of object detection, and image preprocessing
• Recommendation systems, forecasting, anomaly detection, intelligent automation, and decision-support applications

10- GENERATIVE AI AND LARGE LANGUAGE MODELS
• Transformer architecture, tokens, embeddings, attention mechanisms, prompt engineering, Retrieval-Augmented Generation (RAG), and model evaluation
• Use of artificial-intelligence APIs, vector databases, document-retrieval systems, and structured AI-enabled workflows when relevant
• Reliability, hallucinations, bias, privacy, responsible use, and appropriate human validation

11- TOOLS AND LIBRARIES
• Python, NumPy, pandas, Matplotlib, Seaborn, scikit-learn, SciPy, Statsmodels, TensorFlow, Keras, and PyTorch
• Jupyter Notebook, Anaconda, Visual Studio Code, Git, GitHub, SQL, Excel, and Power BI when useful to the project
• Additional libraries may be introduced depending on the selected specialization and dataset

12- PROJECTS, RESEARCH, AND INTERVIEW PREPARATION
• Complete projects covering data preparation, model development, evaluation, interpretation, and presentation of results
• University assignments, dissertations, theses, research projects, portfolio projects, technical interviews, and professional applications
• Code review, debugging, documentation, reproducibility, model comparison, and communication of results

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B- PERSONALIZED TUTORING: LEARNING HOW TO REASON
Machine learning and artificial intelligence become much more accessible when mathematics, algorithms, Python code, data, and real-world applications are clearly connected.

My lessons help you move beyond simply copying code or using models as “black boxes.” You will learn how to define the problem correctly, prepare the data, select an appropriate algorithm, understand how it works, train and evaluate the model, diagnose errors, improve performance, and interpret results rigorously and responsibly.

Each lesson is personalized according to your current level, mathematical background, programming experience, dataset, university work, research project, interview preparation, or professional objective. We begin by identifying your existing knowledge, software environment, expected outcomes, and main conceptual or technical difficulties. We then establish a structured learning plan.

The first lesson combines a discussion of your background, objectives, and tutoring needs; an initial assessment of your current knowledge; personalized planning and organization of future sessions; and a short trial lesson to determine the most effective learning approach.

A typical session may include conceptual explanation, development of mathematical intuition, live coding, guided implementation, model evaluation, technical problem solving, and a concise summary of the next steps.

You may work with your own dataset, university assignment, research project, or professional problem, provided that confidential information is handled appropriately. I can also provide structured examples and datasets suited to your level.

My goal is not simply to help you run an algorithm. It is to help you understand why it is appropriate, how it learns from data, how to evaluate it correctly, why it may fail, and how to build a reliable, interpretable, and scientifically rigorous solution.
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I'm a working MEP engineer, currently building Python automation for Revit workflows daily - plan checks, model coordination, and repetitive drafting tasks. I teach other engineers, architects, and BIM professionals how to do the same, using pyRevit and real project workflows, not toy examples.

Topics include:
pyRevit fundamentals and setup
Automating repetitive Revit tasks (model checks, plan generation, data extraction)
Writing custom scripts for your firm's specific workflows
Applying Python automation to real MEP/BIM projects
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📊Microsoft Office: To establish your office skills, manage data via Excel, write professional reports with Word, and prepare impressive presentations with PowerPoint.

📐 AutoCAD: To learn engineering drawing and design two-dimensional and three-dimensional plans with high accuracy and speed.

🛣️ Civil 3D: To learn road design, network design, surveying, and quantity surveying in a scientific and practical way
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Are you interested in learning Python but don't know where to start? This course is designed to help you understand the fundamentals of Python programming in a simple, practical, and enjoyable way.

Python is one of the most popular programming languages in the world. It is widely used in software development, automation, data analysis, artificial intelligence, and web development.

Whether you are a complete beginner, a student, or someone looking to develop new technical skills, these lessons will help you build a strong foundation in programming.

You will learn
1. Introduction to Python
2. Python Fundamentals
3. Conditional Statements and Loops
4. Working with Data
5. Functions and Practical Programming
6. Mini Projects
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