Are you dreaming of creating your own games, animations or interactive stories? This course aims to enagage learners regardless of their programming experience.
The course for beginners starts with a description of the interface and how you can import or create various backgrounds or objects. An introduction to basic command blocks follows, and as the course progresses, learners are given many opportunities to be creative, practise analytical and critical thinking, and combine various command blocks to add functionality to their programs.
The course also aims to foster effective communication, as learners have the opportunity to share their creations on Scratch community, receive feedback and exchange ideas with other members.
This course is suitable for children and teenagers.
The course for beginners starts with a description of the interface and how you can import or create various backgrounds or objects. An introduction to basic command blocks follows, and as the course progresses, learners are given many opportunities to be creative, practise analytical and critical thinking, and combine various command blocks to add functionality to their programs.
The course also aims to foster effective communication, as learners have the opportunity to share their creations on Scratch community, receive feedback and exchange ideas with other members.
This course is suitable for children and teenagers.
Python is easier to learn and understand than other programming languages. Its instructions are simple and easily readable with a clean syntax which doesn't really involve complex coding. However simple and easy to learn, Python can be used to create the highly interactive programs.
This course aims to engage learners with little or even no previous programming experience. The programme for beginners starts with an introduction to the basic fundamentals of Python (expressions, conditionals, and functions). Then, as the course progresses, learners will be able to combine Python commands and modules like Pygame, Matplotlib, Numpy and Tkinter to implement their ideas and develop skills like computational thinking, creativity and problem solving.
The content and pace of the course is adapted to the age and needs of the learners.
This course aims to engage learners with little or even no previous programming experience. The programme for beginners starts with an introduction to the basic fundamentals of Python (expressions, conditionals, and functions). Then, as the course progresses, learners will be able to combine Python commands and modules like Pygame, Matplotlib, Numpy and Tkinter to implement their ideas and develop skills like computational thinking, creativity and problem solving.
The content and pace of the course is adapted to the age and needs of the learners.
Python is a programming language with a simple syntax, similar to the English language. It allows developers to write programs with fewer lines than some other programming languages. It can be used in many areas such as web development, mathematics, science, education and general purpose software development.
This course aims to demonstrate how Python can be used to create solutions to real-life problems or programs that can be used to faciltate tasks performed at school, in a workplace or at home. It aims to engage not only learners with advanced programming experience but also those who have little or not any experience at all. Creative and critical thinking are continuously encouraged during the lessons.
Relevant topics:
- Input/Output
- Data types and variables
- Operators
- Lists,tuples, sets
- If / else
- Loops
- Functions
- Lambda
- Classes/Objects
- Inheritance
- Iterators
- Scope
- File handling
- Modules
- NumPy
- Python Maplotlib
- Python SciPy
The content and pace of the course is adapted to the age and needs of the learners. Younger learners may prefer to start with my course entitled “Create fun games and interactive programs in Python”.
This course aims to demonstrate how Python can be used to create solutions to real-life problems or programs that can be used to faciltate tasks performed at school, in a workplace or at home. It aims to engage not only learners with advanced programming experience but also those who have little or not any experience at all. Creative and critical thinking are continuously encouraged during the lessons.
Relevant topics:
- Input/Output
- Data types and variables
- Operators
- Lists,tuples, sets
- If / else
- Loops
- Functions
- Lambda
- Classes/Objects
- Inheritance
- Iterators
- Scope
- File handling
- Modules
- NumPy
- Python Maplotlib
- Python SciPy
The content and pace of the course is adapted to the age and needs of the learners. Younger learners may prefer to start with my course entitled “Create fun games and interactive programs in Python”.
Python is easier to learn and understand than other programming languages. Its instructions are simple and easily readable with a clean syntax which doesn't really involve complex coding. However simple and easy to learn, Python can be used to create the highly interactive programs.
This course aims to engage learners with little or even no previous programming experience. The programme for beginners starts with an introduction to the basic fundamentals of Python (expressions, conditionals, and functions). Then, as the course progresses, learners will be able to combine Python commands and modules like Pygame, Matplotlib, Numpy and Tkinter to implement their ideas and develop skills like computational thinking, creativity and problem solving.
The content and pace of the course is adapted to the age and needs of the learners.
This course aims to engage learners with little or even no previous programming experience. The programme for beginners starts with an introduction to the basic fundamentals of Python (expressions, conditionals, and functions). Then, as the course progresses, learners will be able to combine Python commands and modules like Pygame, Matplotlib, Numpy and Tkinter to implement their ideas and develop skills like computational thinking, creativity and problem solving.
The content and pace of the course is adapted to the age and needs of the learners.
Are you dreaming of creating your own games, animations or interactive stories? This course aims to enagage learners regardless of their programming experience.
The course for beginners starts with a description of the interface and how you can import or create various backgrounds or objects. An introduction to basic command blocks follows, and as the course progresses, learners are given many opportunities to be creative, practise analytical and critical thinking, and combine various command blocks to add functionality to their programs.
The course also aims to foster effective communication, as learners have the opportunity to share their creations on Scratch community, receive feedback and exchange ideas with other members.
This course is intended for teachers who want to use Scratch in the classroom.
The course for beginners starts with a description of the interface and how you can import or create various backgrounds or objects. An introduction to basic command blocks follows, and as the course progresses, learners are given many opportunities to be creative, practise analytical and critical thinking, and combine various command blocks to add functionality to their programs.
The course also aims to foster effective communication, as learners have the opportunity to share their creations on Scratch community, receive feedback and exchange ideas with other members.
This course is intended for teachers who want to use Scratch in the classroom.
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