Traditional & Digital Art Fundamentals for Beginners to Advanced
From 209.36 CNY /h
I offer structured training in traditional and digital art fundamentals, tailored to the student’s level and goals.
For beginners, we focus on core foundations such as perspective, form, value, composition, and basic anatomy. The goal is to build strong visual thinking and drawing confidence from the ground up.
For intermediate students, we deepen understanding of light, material rendering, color theory, and character or environment design principles.
For advanced students and aspiring professionals, I provide feedback-driven sessions focused on portfolio development, concept art workflow, industry expectations, and visual problem solving.
My background includes concept art, illustration, and UI design for games. Lessons are practical, goal-oriented, and adapted individually. Whether you draw as a hobby or aim to work in the industry, sessions are designed to push your level forward with clear structure and constructive critique.
Extra Information for the Student
For digital lessons, a drawing tablet is recommended.
For traditional lessons, basic materials such as sketchbook and pencils are sufficient.
Students are encouraged to bring references or personal projects if they want targeted feedback.
For beginners, we focus on core foundations such as perspective, form, value, composition, and basic anatomy. The goal is to build strong visual thinking and drawing confidence from the ground up.
For intermediate students, we deepen understanding of light, material rendering, color theory, and character or environment design principles.
For advanced students and aspiring professionals, I provide feedback-driven sessions focused on portfolio development, concept art workflow, industry expectations, and visual problem solving.
My background includes concept art, illustration, and UI design for games. Lessons are practical, goal-oriented, and adapted individually. Whether you draw as a hobby or aim to work in the industry, sessions are designed to push your level forward with clear structure and constructive critique.
Extra Information for the Student
For digital lessons, a drawing tablet is recommended.
For traditional lessons, basic materials such as sketchbook and pencils are sufficient.
Students are encouraged to bring references or personal projects if they want targeted feedback.
Extra information
For digital lessons, a drawing tablet is recommended.
For traditional lessons, basic materials such as sketchbook and pencils are sufficient.
Students are encouraged to bring references or personal projects if they want targeted feedback.
For traditional lessons, basic materials such as sketchbook and pencils are sufficient.
Students are encouraged to bring references or personal projects if they want targeted feedback.
Location
At student's location :
- Around Madrid, Spain
About Me
I am a professional Concept Artist and Illustrator currently based in Spain, with industry experience in game development across character, environment, and prop design.
Check out my whole drawings: instagram.com/oullcan
I started my artistic journey with traditional fine arts training and later transitioned into the game industry, where I have worked both freelance and full time in production pipelines. Alongside my studio work, I have also worked as a traditional and digital art teacher.
As a teacher, I focus on structure and clarity. I believe strong fundamentals are non negotiable. My sessions are direct, analytical, and tailored to the student’s goals. Whether someone is drawing as a hobby or preparing for a professional career, I help them understand not just how to draw, but why things work visually.
I work best with students who are serious about improving. I provide clear feedback, practical exercises, and industry insight when relevant. My goal is measurable progress, not just casual drawing sessions.
Check out my whole drawings: instagram.com/oullcan
I started my artistic journey with traditional fine arts training and later transitioned into the game industry, where I have worked both freelance and full time in production pipelines. Alongside my studio work, I have also worked as a traditional and digital art teacher.
As a teacher, I focus on structure and clarity. I believe strong fundamentals are non negotiable. My sessions are direct, analytical, and tailored to the student’s goals. Whether someone is drawing as a hobby or preparing for a professional career, I help them understand not just how to draw, but why things work visually.
I work best with students who are serious about improving. I provide clear feedback, practical exercises, and industry insight when relevant. My goal is measurable progress, not just casual drawing sessions.
Education
Mimar Sinan Fine Arts University, Istanbul – Painting
2017 – Studies completed for 3 years before pausing due to professional career in the game industry
Ferhat Edizkan Atelier, Istanbul – Traditional Painting
2015 – 2016
Focused on anatomy, perspective, composition, life drawing, and visual thinking
Focal Point School, Gdansk
2023 – Advanced concept art mentorship with Darek Zabrocki and Michal Kus
Onur Can Caylı 3D Concept Art Workshop
Selected participant in a concept art program organized by the Turkish Ministry of Culture
2017 – Studies completed for 3 years before pausing due to professional career in the game industry
Ferhat Edizkan Atelier, Istanbul – Traditional Painting
2015 – 2016
Focused on anatomy, perspective, composition, life drawing, and visual thinking
Focal Point School, Gdansk
2023 – Advanced concept art mentorship with Darek Zabrocki and Michal Kus
Onur Can Caylı 3D Concept Art Workshop
Selected participant in a concept art program organized by the Turkish Ministry of Culture
Experience / Qualifications
Concept Artist & 2D Generalist with professional studio experience in Poland and international teams.
Immersion Games, Warsaw – Full Time Concept Artist (2021–2024)
Designed characters, costumes, props, environments, and key art within an active production pipeline
Roof Games – Concept Artist (2021)
Designed company mascot and produced game ready concepts and illustrations
Pixel Interactive – Concept Artist (2020–2021)
Created logos, illustrations, and character and environment concepts
Quell Studios – Freelance Concept Artist (2025–Present)
Leading armor concept design and contributing to UI and visual development
Design House – Traditional & Digital Art Teacher (2019–2020)
Taught structured art fundamentals in both traditional and digital mediums
Technical Skills
Concept Art, Illustration, Character and Environment Design, UI Design, ZBrush, 3D Overpaint
Immersion Games, Warsaw – Full Time Concept Artist (2021–2024)
Designed characters, costumes, props, environments, and key art within an active production pipeline
Roof Games – Concept Artist (2021)
Designed company mascot and produced game ready concepts and illustrations
Pixel Interactive – Concept Artist (2020–2021)
Created logos, illustrations, and character and environment concepts
Quell Studios – Freelance Concept Artist (2025–Present)
Leading armor concept design and contributing to UI and visual development
Design House – Traditional & Digital Art Teacher (2019–2020)
Taught structured art fundamentals in both traditional and digital mediums
Technical Skills
Concept Art, Illustration, Character and Environment Design, UI Design, ZBrush, 3D Overpaint
Age
Children (7-12 years old)
Teenagers (13-17 years old)
Adults (18-64 years old)
Seniors (65+ years old)
Student level
Beginner
Intermediate
Advanced
Duration
30 minutes
45 minutes
60 minutes
90 minutes
120 minutes
The class is taught in
English
Turkish
Skills
Availability of a typical week
(GMT -05:00)
New York
Mon
Tue
Wed
Thu
Fri
Sat
Sun
00-04
04-08
08-12
12-16
16-20
20-24
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