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Since February 2025
Instructor since February 2025
Translated by GoogleSee original
Become a Game Artist: 3D Modeling, 3D Sculpting, Texturing.
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From 48.86 € /h
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This course will allow you to acquire the essential skills in 3D modeling, 3D sculpting, texturing, UV mapping, and the complete preparation of an object for its integration into a game engine or any other application. Through practical exercises and advanced techniques, you will learn to create optimized and realistic models, ready to be used in various digital environments.
Extra information
Software: (everyone should have on their computer the software they want to learn)
3D modeling: autodesk maya/3ds max
Sculpting: Zbrush
Texturing: Substance painter
Location
location type icon
Online from Tunisia
About Me
I am a 24 year old young artist specializing in Environment Art, passionate about gaming and art. Having myself gone through the path of self-taught learning, I understand the challenges, the lack of information and sometimes the frustration that a person can feel when wanting to join the video game industry.

This is why I want to share my knowledge and support those who need it, helping them to better orient themselves in the world of 3D and to acquire the specific skills adapted to their objectives. My goal is to make learning clearer, more accessible and motivating for future artists and creators.
Education
Bachelor Game art & Animation at SAE institute Amsterdam.
I acquired in-depth skills in 3D modeling, 3D sculpting, PBR texturing, animation and integration of assets into game engines as well as the creation of interactive and playable universes. This training allowed me to develop an artistic and technical approach, working on concrete projects and using professional industry tools.
Experience / Qualifications
Professor of Video Game Development at the APAC Tunis Institute.
Where I teach students the essential skills to create interactive and immersive games.
My teaching covers several aspects of Game Development, including:
Game development with Unreal Engine 5, with emphasis on visual programming with Blueprints, asset optimization and integration.
3D animation, teaching the principles of rigging, skinning and animation for interactive characters and objects.
Creating UI/UX interfaces on Unity, guiding students on the design of intuitive and ergonomic interfaces to improve the user experience.
Age
Teenagers (13-17 years old)
Adults (18-64 years old)
Student level
Beginner
Intermediate
Advanced
Duration
60 minutes
The class is taught in
French
English
Arabic
Availability of a typical week
(GMT -05:00)
New York
at teacher icon
Online via webcam
Mon
Tue
Wed
Thu
Fri
Sat
Sun
00-04
04-08
08-12
12-16
16-20
20-24
This course will teach you how to use Unreal Engine 5. This efficient and powerful software has recently revolutionized the way to approach real-time graphics, not only for video games, but also VFX and virtual reality. You will discover the basics of the interface, the creation of 3D environments, lighting, Blueprint scripting, importing assets, creating materials, optimizing performance and much more. Through practical exercises, you will learn how to design complete environments, interactive scenes and develop projects adapted to video games, or other projects.

It is also possible to present your projects to me and to obtain personalized help on them.
Read more
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Similar classes
arrow icon previousarrow icon next
verified badge
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verified badge
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verified badge
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My classes take place as follows:
You tell me what you would like to achieve, and we will achieve it together, otherwise I will offer you a project to create in line with your desires, while taking care to explore enough aspects to prepare you for the profession.

Looking forward to meeting you, and I hope, see you soon!
verified badge
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After graduating from l'École Émile Cohl with a bachelor specialised in Game Art, I have had the chance of working with more than 15 different studios of video games, board games, trading card games and tabletop RPGs, creating concept art and illustrations for them. Now an Art Teacher, I use my experience and skills both as an artist and as a teacher to share with you all my knowledge of the subject and of the industry.
verified badge
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verified badge
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Who this is for

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Aspiring designers who want a portfolio that balances creativity with technical evidence.

Students who use Procreate or Photoshop and want to add convincing 3D work to their application.

Why study with me

Rare combination of theatrical costume practice and cutting-edge digital couture.

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Practical support: I help translate and polish your portfolio text, advise on CV/content for applications, and run mock reviews to sharpen your presentation.
verified badge
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On the program according to your level:
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*Lighting, texture, and shading techniques
*Create your own illustration style
*(Optional) Portfolio or preparation for art school
verified badge
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What you will learn:
1. How to choose and apply colors effectively
2. Techniques for flat coloring and creating smooth fills
3. Understanding light and shadow to add depth
4. Creating highlights and textures to make your art pop
5. Practical tips for shading characters, objects, and scenes

What you will get:

1. Step-by-step guidance during the lesson
2. Personalized feedback on your artwork
3. Techniques you can immediately apply to your own projects
4. Confidence in using digital tools to create visually appealing art

BONUS: You don’t need expensive software! I mainly teach using Sketchbook App, which is free and beginner-friendly.

By the end of this class, you’ll be able to confidently shade and color your digital drawings, giving them a more professional and polished look.
verified badge
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Good-fit Instructor Guarantee
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Contact Sara