Introduction to concept design for characters, sets, objects ...
Hello, let me introduce myself, Leo from the New3dge school, freelance in visual design for 5 years with various experiences in America, today concept artist for video games and films in France. If you want to learn drawing in order to create your own characters, environments, objects on paper or using digital tools, this course is for you. Tailor-made and adapted to any level, this course will allow you to understand the technical bases of drawing such as perspective, anatomy, colors ... and push them to the creation of complex elements. Each profile being different, we define together your objective during the first course starting from your current level then we develop the desired axis.
Learn basic of coding. Create projects to develop your creativity
Computer Coding now is a basic literacy in this Digital Environment CodingEnhances Problem Solving and Logical Thinking Skills Gift your Child this new skill for the future Treat Your Child to learn Extra Curriculum Activities.Kids can learn coding at this young age to develop their knowledge Enhance Learner's "Creativity and Logical Thinking"
Master Unity Engine and C# Programming by Building A FULL RPG Game With Top Rated Udemy and SkillShare Instructor With More Than 15k Student
Programming and Video Game Development have been a passion of mine for the last 10 years. I've been through hundreds of bad Unity courses and have been instructed by very bad teachers. But from that, I've developed a strategy that has helped Thousands of students achieve their goals of creating real-world video games. And I want to do the same for You! My teaching techniques are Tailored for Complete beginners with zero coding experience to dive in with me and achieve a degree of mastery they never thought possible in such a short period of time. Our journey starts with the very basics, where we leave no stone unturned. We understand what every single button, tab, and window in the Unity Engine does. Next, we'll create our First Video Game just to get our initial fears out of the way. This will be a simple intro into Unity to make sure we understand the basics. But what really makes my instruction guide special is that I allow my students to choose how they would like to proceed from here. Is your goal to create a 2D RPG? A 3D First-Person Shooter? A 2D platformer? I will give you all these options, and you can freely choose which one suits your ambitions the most. And this is where the strategy comes in. We start building our project one gameplay mechanic at a time, and at every step we learn new video game design techniques, gain mastery of better programming methods, and increase our understanding of the Unity Engine. And the most amazing part is. We're doing all of this with the latest version of Unity and the most modern programming techniques. But what will really set you apart from all other students in your field and maximize your knowledge retention is my philosophy of learning "Doing > Watching." At every step of the way, you'll have challenges that you need to solve by yourself. But don't worry, even if you can't figure out how to do the challenges, I'll be there to help you after you try and complete the challenge with you. This method has shown an increase of 59% in student mastery of any subject, especially programming. So what should you expect by the end of my course? You'll become a master problem solver. You'll understand the fundamentals of coding and learn how to program video games just like the ones you've always dreamed of. I'm so excited to get started and I hope you are too. This is the perfect time to start learning Unity Engine, so dive in with me and I will help you along every step of your Video Game Development journey.
Development of the basics of Java and mini games in Java with the console
We will see together 1 Java Basics - language presentation - syntax - classes and interfaces - Object-oriented programming in java -Maven 2 The mini games - hangman games (console) - more or less games (console) - tic-tac-toe games (console) The training is totally adapted to your initial level. You can take the lessons in any order you want.
Private lessons in Computer Science, Programming & Algorithmics.
Hands-on Game Development for Kids (12 - 16) with Unity - C#
From Zero to Game Developer for Kids (12-16) - Easy to understand and fun! This course designed for kids. Parents, feel free to join class while I am teaching. This course is not easy since C# is an object-oriented programming language. If your kids don't have any practice on programing, please start from Scratch. On this course, kids will learn how to create their very own platformer game using Unity, an industry-standard program used by many large gaming studios and indie developers across the world. A character with full movement, jumping & double-jumping capabilites Collectibles such as gems & extra health Parallaxing background effects Different types of enemies to combat Moving & flying enemies Level Mechanics like Spikes, moving platforms, crushing blocks & more Full user Interface with interactive menus Creating levels with tilemaps Multiple levels and a level select screen A unique and challenging boss battle And more...!
Unreal Engine video game development (remote or physical)
Beginner or advanced, I will teach you the basics of software, development in blueprints and/or c++. You acquire notions via development by project and I will accompany you by explaining the interface of the software and showing you how to use all the notions to know about Unreal Engine. Depending on the volume of hours and your level, we will carry out several projects such as 3d platformer, fps, and rpgs; in order to see different notions depending on the project. Finally, at the end of several courses, you will have several projects that will accompany your portfolio and a solid foundation on Unreal Engine.
Blender - Beginners class to modelling - VRCHAT help available!
Blender is particularly useful software with a pretty high beginner learning curve. You can use it to create low poly and highly complex models, animations, characters, and environments. I am offering a beginner's class in Blender. This is a very specific specialism class as I cannot teach you everything Blender has to offer. I will be offering teachings in: -Modelling -Texturing -Rigging -Weight Painting Which are vital skills for creating working, moving characters and assets for video games or animations. For those who love the world of Virtual reality - my classes could also help you in creating VRCHAT avatars - as I dabble in this myself. Please specify when applying for my class whether you'd like to learn VRCHAT specific content.
ZBRUSH training - Sculpting a character from A to Z
This online course is intended for all beginners wishing to learn about the digital sculpture tools offered by ZBrush. I will accompany you throughout this training in order to allow you to personalize your work interface, allowing you a better ease of work. The training is divided into several chapters that you can discover below: Interface and Customization Brushes The materials Sculpture with Dynamesh Sculpture of our first character Topology Vertex Paint and Render the Character Whether you are a beginner or an intermediate, do not hesitate to join this training, which will allow you to create magnificent characters on ZBrush.
STEM education - Scratch, Robotics, Lego, game development with Kodu, animation and story telling with Muvizu and Moviestorm.
Technology is driving the world. position your child for ideation of innovation and creativity. STEM education widens their horizon. I facilitate STEM education using powerful tools like the Scratch programming language, Robotics, Lego, Game development with Scratch and Kodu. these technologies build and strengthen students' grasp of algorithm development, problem-solving skills, general programming concepts and tenets and inside into future computer and software venture. Sign your child and loved ones up under my standard and patterned tutelage and together we brighten the future.
<> CP101 - Content Programming Lessons with KOPO Pt. 4 <>
In this class, students will program applications using content programming tools. KOPO will allow students to develop online mobile applications by synthesizing new education contents and programing application parameters to create new mobile applications. Course Plan Breakdown: 2. Creating a comparing game 3. Publishing and sharing games
Computer graphics / Video Editing / Video games / Graphic retouching - FR / EN
Are you interested in the vast world of computer graphics, want to dive into the world of graphics and video games and showcase your creativity? This course is for you. I will teach you the basics of graphic editing with Photoshop and Illustrator but also video editing on Premiere Pro and After Effects. As for the video game, I will teach you how to create a 3D character from 2D concepts using software such as Photoshop, Zbrush and Maya. It will therefore be drawing, sculpture and possibly animation. It is therefore essential to have a graphics tablet. ___ Lessons are also available in French!
Learn 3D for games using Blender, Gimp, and Unity3D
Blender is probably the best free tool ever created, it has a lot of uses and a great way to learn it is through making 3d for games, since you will get through all of the different parts of 3d that make it work. If you know that making art for games is your thing then, get started now.
C++ Code Ninja - Learn to code effectively in C++ with an expert
C++ is the language of Systems. When it comes to performance its either C or C++ that came again and again to rescue and help engineer carefully architect the systems and control almost every aspect of a program. I am a passionate C++ programmer and have been working for last 9 years in C++. I am professionally working at Ubisoft as a game engine programmer for last 6+ years. I am current living in Paris as I continue to work at Ubisoft and the course is in English because I do not speak French yet. Through out my career I have worked on various C++ code bases ranging from game engine rendering, physics, A.I., video decoder, distributed build build systems for building large C++ code bases. Apart from coding I like to teach how to write efficient code to people with less experience in a manner which is easy to understand and feels fun. The approach I would like to take with the course differs from text books. Text books generally drops too much information at once and makes it overwhelming for students. I would start with assessment of the student's skill with coding and dive straight into to coding without even wasting a minute. Together we will work on simple projects and learn how to build a complex program. By the time the course finishes you should be able to jump into thousands of lines of code with comfort. Don't worry even if you have never written a single line of code. Even though people do not recommend you to start with C++ I think it is better to start this way. Things you learn on the way would make you a better programmer when it comes to any other language. This is how I learnt coding also. C++ Course Includes: C subset of C++ (Pointers, Functions, User Defined Data types) Object Oriented Features of C++ Advanced C++ Features (Templates, Lambdas, Threads etc.) Effective use of STL Containers and Algorithms. Memory Management File IO How to leverage Multi-threading to improve responsiveness of your programs We can go far into advance technicalities but that is based on the skill set of the student. On the side: We will work on interesting projects based on the choice of the student. We can also make video games literally in C++ from scratch (this could seriously be fun). Data Structures Desing Patterns Code Versioning (Git) Operating Systems basics Making Apps